Technologies for Creative Learning
MAS.714J · Media Arts and Sciences, Science, Technology, and Society · Graduate · Fall 2009
Prof. Mitchel Resnick, Karen Brennan
This course explores the design of innovative educational technologies and creative learning environments, drawing on specific case studies such as the LEGO® Programmable Brick, Scratch software and Computer Clubhouse after-school learning centers. Includes activities with new educational technologies, reflections on learning experiences, and discussion of strategies and principles underlying the design of new tools and activities.
The syllabus, on MIT OpenCourseWare
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Syllabus ↗
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Attribution
Prof. Mitchel Resnick, Karen Brennan. MAS.714J Technologies for Creative Learning. Fall 2009. Massachusetts Institute of Technology: MIT OpenCourseWare, https://ocw.mit.edu. License: CC BY-NC-SA 4.0.
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