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Introduction to Game Design Methods

CMS.301 · Comparative Media Studies/Writing · Undergraduate · Spring 2016

Mikael Jakobsson, Sara Verrilli

MIT · Tier 1

This course is an introduction to the theory and practice of the process of designing games and playful experiences. Students are familiarized with methods, concepts, techniques, and literature used in the design of games. The strategy is process-oriented, focusing on aspects such as: Rapid prototyping, play testing, and design iteration using a player-centered approach.

Media StudiesGame DesignArt, Design & Architecture

The syllabus, on MIT OpenCourseWare

The full course — syllabus, assigned readings, problem sets, exams, and lecture notes — lives on OCW. These open the real thing:

Attribution

Mikael Jakobsson, Sara Verrilli. CMS.301 Introduction to Game Design Methods. Spring 2016. Massachusetts Institute of Technology: MIT OpenCourseWare, https://ocw.mit.edu. License: CC BY-NC-SA 4.0.

Course materials are © their authors and licensed CC BY-NC-SA 4.0. CurrMana links to the source and does not re-host them.