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Learn to Build Your Own Videogame with the Unity Game Engine and Microsoft Kinect

RES.3-003 · Materials Science and Engineering · Undergraduate · January IAP 2017

Kyle Keane, Andrew Ringler, Abhinav Gandhi, Mark Vrablic

MIT · Tier 1

<p>This is a 9-day hands-on workshop about designing, building, and publishing simple educational videogames. No previous experience with computer programming or videogame design is required; beginning students will be taught everything they need to know and advanced students will be challenged to learn new skills. Participants will learn about videogame creation using the Unity game engine, collaborative software development using GitHub, gesture handling using the Microsoft Kinect, 3D digital…

Media StudiesGame DesignComputer ScienceVisualizationEngineeringSoftware Design and Engineering

The syllabus, on MIT OpenCourseWare

The full course — syllabus, assigned readings, problem sets, exams, and lecture notes — lives on OCW. These open the real thing:

Attribution

Kyle Keane, Andrew Ringler, Abhinav Gandhi, Mark Vrablic. RES.3-003 Learn to Build Your Own Videogame with the Unity Game Engine and Microsoft Kinect. January IAP 2017. Massachusetts Institute of Technology: MIT OpenCourseWare, https://ocw.mit.edu. License: CC BY-NC-SA 4.0.

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