CurrMana

Music and Technology: Sound Design

21M.380 · Music and Theater Arts · Undergraduate · Spring 2016

Dr. Florian Hollerweger

MIT · Tier 1

In this course, we will rebuild the everyday sounds of nature, machines, and animals from scratch and encapsulate them in dynamic sound objects which can be embedded into computer games, animations, movies, virtual environments, sound installations, and theatre productions. You will learn how to analyze and model sounds and resynthesize them with the open-source graphical programming environment Pure Data (Pd). Our work will be guided by Andy Farnell’s book <em>Designing Sound</em> (MIT Press, …

Art, Design & ArchitectureEngineeringGame DesignPerforming ArtsVisual ArtsElectrical Engineering

The syllabus, on MIT OpenCourseWare

The full course — syllabus, assigned readings, problem sets, exams, and lecture notes — lives on OCW. These open the real thing:

Attribution

Dr. Florian Hollerweger. 21M.380 Music and Technology: Sound Design. Spring 2016. Massachusetts Institute of Technology: MIT OpenCourseWare, https://ocw.mit.edu. License: CC BY-NC-SA 4.0.

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